As in every year, the PT conference receives an impressive and broad range of workshop contributions in conjunction with the conference. The workshops provide an avenue to discuss and explore emerging areas of Persuasive Technology research with a group of like-minded researchers and practitioners from industry and academia.

To ensure that the publication process goes smoothly, we would like you to read the information on the website, and in particular the information about publication requirements. We will be publishing the workshop proceedings in CEUR.

When submitting camera-ready versions, make sure that:

  • CEUR, full papers are 10+ pages and short papers are 5-9 pages.
  • Please consult Springer’s authors’ guidelines when preparing your paper.
  • Make sure the submission follows the Springer LNCS proceedings template (same as for the main conference submissions)
  • Authors provide a camera-ready version in both word format and pdf, as well as a signed author agreement form (select the appropriate form from the CEUR link)

Workshop 1: 11th International Workshop on Behaviour Change Support Systems (BCSS 2023)

Organisers: Pasi Karppinen, Sanaul Haque, Lisette van Gemert, Harri Oinas-Kukkonen

Behaviour Change Support Systems (BCSS), already running for the 11th time at Persuasive Technology, is a workshop that builds around the concept of systems that are specifically designed to help and support behaviour change in individuals or groups. The highly multi-disciplinary nature of designing and implementing behaviour change strategies and systems for the strategies has been in the forefront of this workshop from the very beginning. This workshop aims at connecting multidisciplinary researchers, practitioners and experts from a variety of scientific domains, such as information sciences, human-computer interaction, industrial design, psychology and medicine. This interactive workshop will act as a forum where experts from multiple disciplines can present their work, and can discuss and debate the pillars for persuasive technology.

Submissions due: February 26, 2023
Notification to authors: March 12, 2023
Final version due: April 2, 2023
Workshop: April 19, 2023
Contacts: Pasi Karppinen (; Sanaul Haque (

Workshop 2: Personalizing Persuasive Technologies Workshop 2023

Organisers: Alaa Alslaity, Oladapo Oyebode, Rita Orji, Jaap Ham, Kiemute Oyibo, Ifeoma Adaji

Building on the success of the workshop in the past seven years, which attracted 100s of participants from over 20 different countries and led to a special issue and archived proceedings, this year’s workshop on Personalizing Persuasive Technologies aims to connect diverse groups of persuasive technology and behavior change researchers and practitioners interested in personalization and tailoring of persuasive technologies to share their experiences, ideas, discuss key challenges facing the area, identify opportunities, and define a roadmap for future research in this area. We welcome submissions and ideas from any domain of persuasive technology and HCI, including, but not limited to, health, sustainability, education, entertainment, games, marketing, eCommerce, social media, safety, and security. Workshop papers and ideas will be archived online to be accessible to the general public.

Submissions due: EXTENDED! March 18, 2023
Notification to authors: April 5, 2023
Camera ready version due: April 12, 2023
Workshop: April 19, 2023
Alaa Alslaity(

Workshop 3: Persuasive AI Workshop

Organisers: Ana Ciocarlan, John Paul Vargheese, Hanna Hauptmann

Human behaviour leads to complex problems, including growing health, environmental, and security issues. Encouraging and supporting behaviour change in individuals, communities, and societies is a difficult, but essential endeavour to address such major global challenges. Persuasive Technology is an interdisciplinary field concerned with designing and developing technologies that promote and sustain beneficial changes in behaviours and attitudes.  AI presents a multitude of opportunities to support the optimisation of behaviour change technology, with increasing work focused on understanding what drives human behaviour and exploring effective strategies that influence decisions, attitudes, and behaviours.  For example, advances in areas of AI such as machine learning, vision, or natural language processing and generation, can help us understand and anticipate behaviours in different contexts, or assist us in decision-making and adoption of beneficial behaviours. Persuasive AI systems could identify and predict which individuals or groups may benefit from being targeted by interventions, or support the recognition of behavioural patterns and personalise behaviour change interventions for increased effectiveness, engagement, and adherence. Further research is needed in this direction, especially as such systems must also overcome several challenges, remaining subject to issues such as trust, transparency, bias, and accountability. These challenges and opportunities inform the need to cross the boundaries of multiple disciplines and explore the intersection of persuasive technology, artificial intelligence, behavioural sciences, and social sciences.

Submissions due: March 5, 2023
Notification to authors: March 18, 2023
Final version due: April 2, 2023
Workshop: April 19, 2023
Contacts: Ana Ciocarlan (

Workshop 4: AI Methods for Health Behavior Change

Organisers: Chao Zhang, Shihan Wang, Baptist Liefooghe, Hanna Spelt, Wijnand A. IJsselsteijn

Artificial intelligence (AI) has been applied to health behavior change research for over a decade. Current research programs include machine learning for delivering just-in-time adaptive interventions, computational modeling of behavior change processes, and the use of social AI for communication and persuasion. With new advances in AI, we organize this international workshop at PERSUASIVE 2023 to bring together experts from all related disciplines to discuss and explore the potential of AI for behavior change research and the social, behavioral, and ethical implications of the approach.

We expect the workshop to achieve the following outcomes: (1) Increased awareness and publicity for the use of AI methods in health behavior change research at the regional and international level; (2) A collection of cutting-edge research ideas and programs that can benefit from discussion with experts in the fields; (3) A clearer view on the boundary of AI methods in behavior change (e.g., for what behaviors and target groups they work the best, ethical considerations, etc.); (4) New collaborations among the workshop participants, with the potential to write a review and perspective paper on the topic of AI for health behavior change.


Submissions due: April 5, 2023
Notification to authors: Within 10 days post-submission
Final version due: TBC Post-Conference
Workshop: April 19, 2023
Contacts: Zhang, Chao (
Other Enquiries: 

NOTE: Workshops 3 & 4 will be organised together as one large workshop

Workshop 5: How can Persuasive Technologies be (Ethically) Repurposed for Digital Well-Being?

Organisers: Matthew J. Dennis

Digital wellbeing (DWB) has become a vital topic for tech users. This can be seen in a huge rise media discussion of ‘Zoom fatigue’, ‘doomscrolling’, and ‘digi-straction’, which has continued since the COVID-19 pandemic. The tech industry, NGOs, and prominent academics have proposed various strategies to improve user DWB. These strategies often require users to cultivate better habits in their use for technology, although improving ethics education for engineers and app store or governmental regulation have also been proposed. This workshop will explore why we need to reimagine current approaches to DWB. We will explore the merits of integrating persuasive technologies within a framework called value sensitive design (VSD). We will use Google’s approach to DWB as a case study for work-shop participants. Google has been chosen because it explicitly incorporates VSD into its DWB strategy, and they have made details of this strategy publicly available. We will ask: what are the ethics of employing a VSD approach to DWB? And can we learn anything about how to do this from an intercultural perspective? 

Contacts: Matthew Dennis(

Workshop 6: Using Serious Games to Support Inclusivity and Accessibility in the Mobility Sector

Organisers: Kathrin Raunig and Lena Zeisel

The EU Commission demands from researchers, policymakers and municipalities the co-creation and implementation of green, efficient, inclusive and accessible mobility services in Europe. On the one hand, designing inclusive and accessible mobility services can be difficult for persons who are not experts in planning and designing mobility services. On the other hand, experts in planning mobility services often overlook the needs and requirements of diverse user groups. To create a common basis for developing mobility services together with various stakeholders and to make transport planners more aware of the needs and requirements of diverse user groups (especially people with disabilities, children and elderlies), the CATAPULT project (funded by JPI Urban Europe as well as national funding agencies) developed two versions of a Serious Game – a routing and an awareness version. The Serious Games can be played virtually or as a board game.

Contacts: Kathrin Raunig, and Lena Zeisel (

Workshop 7: 2nd International Workshop on Digital Nudging and Digital Persuasion (DNDP 2023)

Organisers: Ana Caraban, Fanny Vainionpää, Ashok Tripathi, Sanaul Haque

This workshop is aimed to support citizens and stakeholders in the application of digital nudging and persuasion strategies to increase individuals’ competency and self-efficacy beliefs for goal attainment. The workshop allows them to engage in solving different nudge and persuasion-based tasks via technology-mediated solutions. Thus, the anticipated output is to enhance the capacity of using digital nudging and persuasion techniques to achieve a more sustainable behavioral change in individuals for a healthy community.

Submissions due: March 7, 2023
Notification to authors: March 25, 2023
Final version due: April 8, 2023
Workshop: April 19, 2023
Contacts: Ana Caraban (, Ashok Tripathi (, Sanaul Haque (

We encourage submissions in  LNCS format, 5+ pages

Workshop 8: Visual Interfaces and Interactions for AI-based Persuasive Systems

Organisers: Thomas Rist and Masood Masoodian

The proposed workshop aims to bring together researcher and practitioners from a range of diverse disciplines to shed light on the various inter-dependencies that exists in the triangle formed by PT (persuasive technologies), XAI (AI systems with self-explanation capabilities), and IxD (interaction design), with a particular focus on visual interfaces and interaction for AI-based persuasive systems. The workshop will provide the participants with an opportunity to share their diverse perspectives and research coming from their own contributing fields.

MODE OF DELIVERY: Face-to-Face with option to switch to hybrid on request

Submissions due: March 6, 2023
Notification to authors: March 13, 2023
Revised Version: April 10, 2023
Final version due: TBC Post-Conference
Workshop: April 19, 2023
Contacts: Thomas Rist (; Masood Masoodian (